Videogames highlights - August 2016
As I had predicted already, piracy is thriving and fighting with us: Denuvo, the anti-tampering technology used together with the worst DRM by the worst gaming corporations, was swallowed by the best code pirates during a Summer that felt bitter for the eponymous Australian company. First came the exploit-based bypasses of DOOM and Tomb Raider, then the CONSPIR4CY super-crew (a partnership between CPY and CODEX) showed the world that the king is naked and that Denuvo got cracked as well. Piracy will live forever, and DRM will still be good for nothing.
Deus Ex: Mankind Divided
According to Adam Jensen you cannot kill progress, but in Deus Ex: Manking Divided there should be enough opportunities to kill digital people while letting one’s sadistic imagination go wild. Or not: Eidos’ latest dystopian action-RPG wants to fulfill the promises that were partially betrayed in the previous chapter, including the chance to complete the missions without killing anybody. What’s sure is that Deus Ex didn’t kill either the dreadful habit of digital marketing based on additional contents, or badly made PC portings. The game itself doesn’t seem so shitty, anyway, and it’s available since August on PC, PS4 and Xbox One.
The enigmatic “Outsider” paid Emily Kaldwin a visit too, and now the dethroned empress wants to make use of her new powers to pay back the enemies of her family and the empire. Dishonored 2 gives the player the chance to follow the deeds of both the old Corvo Attano and the aforementioned dethroned empress, and the latter’s dark powers don’t seem to pale compared to the ones controlled by her father. Available since November on PC Windows, PS4 and Xbox One.
Born by the wicked imagination of Tarsier Studios and previously known as Hunger, Little Nightmares puts its little protagonist (a 9-year old child named Sei) in the maws of a vessel where monstrous beings are constantly searching for their next meal. Tarsier CEO talks about a project which represents the culmination of 10 years of work, while the gameplay of this new puzzle-platformer (or cinematic platformer?) evokes titles like Limbo and Unravel. To be released during the Spring of 2017, on PC Windows and consoles.
Monster Boy and the Cursed Kingdom
Born from the ashes of the Wonder Boy saga and more exactly inspired by Wonder Boy III: The Dragon’s Trap, Monster Boy and the Cursed Kingdom features a young adventurer dealing with a mad uncle that wants to bring chaos to the kingdom by using magic. I know, it’s a dumb beginning, but in Wonder Boy… I mean, Monster Boy the plot is an ornament useful just to jump start the action, the leaps between platforms and the raids in the shops in search of new cool and powerful equipment. The six available transformations will guarantee a fun experience, the developers say. To be released in 2017 on PC Windows and consoles.
No Man’s Sky
Compared to the incredible number of promises made to the players during these years, No Man’s Sky final release was disappointing to say the least: Hello Games‘ galaxy simulator is a badly designed game and even worse in practice, a product which frustrated an entire community and didn’t even miss the chance to show the usual technical issues in its PC port. No Man’s Sky didn’t survive the hype pumped by the creators themselves, and the will to fix things somehow by releasing long-term updates is the least for a company that earned an obscene amount of money on Steam and elsewhere anyway. No Man’s Sky is available for masochists on PS4 and PC Windows since August.
The list of Thimbleweed Park’s unlikely heroes includes Delores Edmund, the heir to the pillow factory that once was the pride of the small town the game is set in. Together with the other four playable characters, Delores will have to solve the mysteries of the case arisen from a corpse found by two FBI agents in a river. The developers of this spiritual heir to Maniac Mansion and The Secret of Monkey Island assured that their new point-and-click adventure has a retro feeling with a modern gameplay, where there are no “impossible” puzzles and the interface works for the user rather than the opposite. To be released during 2017 on PC, consoles and mobile gadgets.
- Videogames highlights - November 2016
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- Videogames highlights - September 2016
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