Videogames highlights - May 2016

September 15, 2016 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Every time I come across a new remake/sequel which includes the original game thanks to some form of emulation, right away I feel the urge to think about what “tricks” lurk within the source code to adapt a retro experience to a modern gaming environment, what open source (or proprietary maybe) emulator has been “assimilated” in the C++ code and more generally what complex “sorcery” brought to a result that’s always extraordinary. After all these years emulation still has many surprises in store, and publishers have started to massively exploit the classics’ commercial appeal on PC and elsewhere.

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Videogames highlights - April 2016

September 8, 2016 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances The kind of news you would like to read more often: Nosgoth, the umpteenth worthless free multiplayer game which dirtied the memory of the Blood Omen/Legacy of Kain saga with its mere existence, finally died this past April. No fan with a sane mind will miss it. News you always enjoy reading: an arcade prototype starring Beavis and Butt-Head was reanimated, hoping that sooner or later it will end up on MAME’s supported games list. News you would never want to read: GameFront servers went off-line, bringing 20 years of mods, patches, utilities and much more with them. Enough with this server death toll!

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