Videogames highlights - February 2016

August 25, 2016 · Filed Under In Depth, Videogaming 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances In the bizzarre world of video games there are very, very different kinds of developers. If you are lucky you end up dealing with a product made by someone that doesn’t fuck with you with over-discounted prices, or with an independent team that worked passionately and hopes to at least recover the money spent on development. If you are not so lucky, you are forced to waste money, time and mental energies on some obscene shit like the latest manifestation of Godus - the most recent digital dung defecated by Peter Molyneux which doesn’t spare new bad surprises every now and then. Luckily we have the indies, the honest ones at least.

Dark Souls III

Dark Souls III

The world of Dark Souls III was created with a single purpose, ie to torment the player and turn him/her into the common meal of the creatures inhabiting the kingdom of Lothric. The latest action-RPG by FromSoftware should be the ideal conclusion of the series created by Hidetaka Miyazaki, a kind of gaming experience designed to frighten its sacrificial preys willing to die in the most brutal and senseless ways. A one-time ticket to the darkness within, or maybe a frustration crossing over nervous breakdown. Available since March 2016 on PC Windows, PS4 and XBox One.

DOOM

DOOM

Recreating the classics just by using pixelated graphics is something only the indies can afford, while an AAA developer like id Software is obliged to take the old Doom and remix it in DOOM: the new game has the same name of the classic shooter that shocked the Nineties for many PC owners, and is designed to provide a frantic and engaging experience like the original one plus a big pile of additional contents and new multiplayer modes. The developers promised a steady frame rate of 60fps at 1080p on the new-generation consoles, while Xbox One owners are treated with the additional bonus of the first two Doom sold together with the new game. Available since May 2016 on PS4, Xbox One and PC Windows.

Layers of Fear

Layers of Fear

The developers at Bloober Team portray Layers of Fear as a first-person horror adventure containing “different layers” of madness and fear which will slowly reveal themselves to a patient player, a journey through the disturbed mind of a nameless painter focused on creating his most important work. Going from design to the proper game, the result seems to be substantially different than the original aim. A disturbed experience, in any case, which is available on PC and consoles since February 2016.

Mirror’s Edge Catalyst

Mirror's Edge Catalyst

A reboot of the action-platformer-parkour by DICE with the same name released in 2008, Mirror’s Edge Catalyst isn’t recommended to people suffering from vertigo (like yours truly) or to those who dislike stories with edgy female characters: Faith must once again jump from a skyscraper to another while fighting against the bad and ugly mega-corporations, and the interested players had the chance to test a sample of the experience with a closed beta program opened on February. The complete game, meanwhile, was released for PC Windows, PS4 and Xbox One on June.

Samorost 3

Samorost 3

From the humble origins of the first episode as short Flash game, the Samorost series has now become a proper point-and-click adventure with Samorost 3: the developers at Amanita Design spent six years to complete the project, keeping and expanding the features of the previous two episodes with weird and inspired graphics, weird sound and everything else similarly weird. The final result, available since March 2016 on PC and mobile gadgets, strengthens the fame of the Czech studio as one of the most respected developers of adventure games.

Shardlight

Shardlight

Point-and-click adventures were once jolly, funny or designed to evoke a thrill every now and then at most, while nowadays independent development stirred creative energies which are often provided with a very little joyful soul. The world of Shardlight is in fact dark, nay post-apocalyptic, and the final target of the game is to survive a deadly plague rather than to get some strange piratey treasure. The setup is solid yet traditional anyway. The demo and the complete version of the new production by Wadjet Eye Games are available since March on PC Windows.

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