PC is dead, and everything is alright

February 17, 2016 · Filed Under Hardware & Peripherals, In Depth · Comment 

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Worrisome reports and apocalyptic sights are spreading during these months (and in these years) about the state of the PC industry, a market unavoidably doomed to collapse while dragging away a lot of tech businesses with it. Reality hiding behind the marketing lie is of course much more complex and much less apocalyptic compared to what they describe, but even in the worst case scenario the issue is almost never evaluated by the only viewpoint that really matters. That is the one of the potential buyer for all this unsold hardware which will soon end up in a landfill.

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Videogames highlights - December 2015

February 12, 2016 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances John Romero recently published the video of a demo for Super Mario Bros. 3 for PC, a port created by id Software in 1990 to secure the official rights for the conversion of Nintendo’s platform game. The engine created by id (and later used for Commander Keen) clearly shows that the PC hardware of the era could achieve scrolling performances on par with those of a console, and it suggests the existence of a potential parallel universe where Nintendo accepted the American company’s proposal and the entire history of video games went on in a completely different way. Like, Half-Life 3 never existed

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Videogames highlights - November 2015

February 4, 2016 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances What’s up with your head, you people wasting money on extra contents or DLC for Electronic Arts’ mutilated games funding a dishonest money machine that should burn out rather than thrive? And what are the motivations driving you, who turned a tiny obsessive-compulsive crap like Candy Crush in a business Activision is willing to spend 6 BILLION dollars for? Or you recording your embarrassing and boring Let’s Plays, what kind of profit you get from annoying YouTube visitors to death with your ridiculous voice that would sound bothersome away from the mic too? Really: you are all sick. Go get cured.

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