Videogames highlights – October 2015
On October 2015, the USA Library of Congress set new exemptions to prohibition to bypass DRM measures, essentially deciding that it is legal to modify an “abandoned” game when the software doesn’t work anymore because of an unavailable on-line server. The decision should guarantee that, in the future, a game which must be authenticated on-line or which is completely Internet-tied like Diablo III will still work. Easier said than done, considering that for the aforementioned Diablo III the server manages the game’s logic besides the authenticating DRM. I’m calling this an half-victory, and I will continue to hate Internet-tied software with all my heart.
After creating the survival horror genre with Alone in the Dark, French designer Frederick Raynal is now working on a project named 2Dark. All things considered the new game isn’t too far from the aforementioned AitD, seeing we are still talking about survival and horror moods, plus the need to save some helpless child from the hands of the serial killers inhabiting the Gloomywood orphanage. The children will not be always well-behaved, and being found by the killer will mean certain death. 2Dark will be released in 2016.
The new work from the developers of Apotheon (Alientrap Games) brings the player to deep space, aboard a heavily armed ship with the mission to attack and destroy enormous procedurally-generated star ships; before approaching the final targed, ie the destruction of the Core of every ship, the sub-systems defending the complex must be destroyed by firing lasers, missiles and whatnot. Right now Cryptark is available through Steam’s early access, while the complete release will be out on PC and PS4.
Detroit: Become Human
Kara is a sentient android originally born as a tech demo for the PS3, but now she is the main star of the new game by Quantic Dream (Heavy Rain, Beyond: Two Souls) for PlayStation 4. Detroit: Become Human will follow the adventures of the artificial Miss (modelled on the face of Valorie Curry) in a Detroit of the future where androids have no consciousness and they are treated like tools to satisfy the needs (or fantasies) of humans. To be release exclusively on Sony console.
Once outside Vault 111, the post-atomic wanderer featured in Fallout 4 will have to make good use of intelligence, agility and even luck to survive the unfriendly conditions of a world that was deeply mutated by the nuclear apocalypse of 2077. The hardware specs required to run the game on PC aren’t forbidding (except for me) and the DVD version is a fraud, while Bethesda says to have developed a “solid” game even though in these months I have seen a good amount of oddities as they were recorded by the many players that went through the wastelands of year 2287. Fallout 4 is available since November on PC and consoles.
Prey for the Gods
In the everlasting winter of Prey For The Gods, a lone hero will have to face giant monstrosities to restore balance in a dying world. The developers were obviously, ahem, “influenced” by Shadow of the Colossus and they don’t deny it, promising to recreate the peculiar Japanese Titanomachy experience of the classic for PlayStation 2 plus a lot of snow – and what’s more on PC (Windows). And Mac. Somewhere during 2016. Maybe. It’s all a bit hazy like white snow.
Post-atomic apocalypse fits good on everything, even on the graphic adventures by Wadjet Eye Games: the indie publisher founded by Dave Gilbert is now working on Shardlight, a new lo-fi production with point&click mechanics set in a world destroyed by the mega-bombs. Power is in the hands of a few while the majority of population dies by starvation and disease, and if this wasn’t enough a plague threatens to close down the cycle of the human race on the planet for good. Amy Wellard, the young woman playing the adventure’s main role, is doomed to die and she is searching for a cure. For her and for everyone else. Shardlight will be released for PC in Spring.