Digital natives are among us, they use the tablet even before learning to read and grow up in a world where digital technologies are an integral part of their life. Being unable to read hence to think as well, the aforementioned digital natives are unaware of the fact that they actually are the ones being used by uselessly expensive disposable gadgets, and that their role in the modern technology world mainly is to behave like idiots and waste money when there is a new trendy toy to purchase whatever it takes.
On October 2015, the USA Library of Congress set new exemptions to prohibition to bypass DRM measures, essentially deciding that it is legal to modify an “abandoned” game when the software doesn’t work anymore because of an unavailable on-line server. The decision should guarantee that, in the future, a game which must be authenticated on-line or which is completely Internet-tied like Diablo III will still work. Easier said than done, considering that for the aforementioned Diablo III the server manages the game’s logic besides the authenticating DRM. I’m calling this an half-victory, and I will continue to hate Internet-tied software with all my heart.
Some gaming “brands” seem to be destined to endure the test of time like the infamous joke about the three-headed monkey behind your back, while some other ones turn into vaporware and become target of mockery by outside developers. The most despicable end is however the one set aside for high-born series like Metal Gear, with Konami saying to be quite happy to leave the AAA market to fully devote itself to casual apps for mobile gadgets.
Two years after the arrival of the eighth generation of home gaming consoles, the market situation and the endless speculations allow us to identify some firm points next to many uncertainties: Sony PlayStation 4 is still enjoying a seemingly unapproachable success, while Microsoft is trying to come out of its beaten-up boxer corner by playing the card of exclusive features - which in the end aren’t so exclusive, or at least not quite so. The uncertainties? They mostly apply to Nintendo, a company with an outlook that never seemed so frail.