Videogames highlights - August 2015

November 27, 2015 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearancesIn short, how much is the performance improvement coming from DirectX 12 really worth? The graphics libraries exclusive to Windows 10 (the worst tragedy ever happened to computers since Microsoft Bob, but we will talk about that later…) promise to greatly increase the fps counter thanks to the optimized use of the GPU, and benchmarks seem to confirm the qualities of the new technology. On the other hand the “closer to the metal” approach in using the graphics co-processor isn’t just for Microsoft, while reality seems more complicated than a simple benchmark and the PC hardware around the world is full of crap. My PC, conversely, is even worse than that.

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Videogames highlights - July 2015

November 25, 2015 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearancesTechnology progress is relentless but requires time, just like the new DirectX 12 libraries already hailed by someone like a revolution a few years before their times; success, then, is never guaranteed as shown by Ouya, the micro-console that wanted to rule over the world's living rooms and it ended up like the silly flop I was expecting since day one. In the end, when change comes for real, the PC as a gaming machine isn't dead anymore and remotely-censored digital delivery services have trapped us all. Forever. I liked the MS-DOS better.

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Cloud means always-on insecurity

November 10, 2015 · Filed Under In Depth, Networking · Comment 

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Public cloud computing services are among the most unreliable technology products out there, and this is a fact that Internet corporations never cease to confirm. As a matter of fact, the only true guarantees that the aforementioned corporations can concretely comply with are the ones about security risks for virtual computing instances, breaches in users’ sensible and personal data, unauthorized password access, the unavailability of communication services vital for a country’s authorities. Insecurity is the only “always-on” thing, in the wonderful world of cloud, and promises about “unlimited” resources are lies so awful that Pinocchio would be disgusted.

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Videogames highlights - June 2015

November 4, 2015 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances How long does a videogame’s life last? I mean, how much time does it take to turn a “simple” game into something worthy of being in a museum, or into a downright phenomenon which endures the passage of time and is still played, modded and appreciated decades after being released? Selling millions of copies surely helps in reaching the “classic” status, as much as it’s useful to not to exclusively depend on digital stores that are on-line now and will likely be off-line tomorrow. In the end, as the 2015 E3 in June showed, gaming memories strike back on new generation machines as well.

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