Videogames highlights - November 2014

December 17, 2014 · Filed Under In Depth, Videogaming 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances This new gaming world completely tied to Internet servers is horrible, and the number of players realizing (they MUST realize it) how wrong the on-line only setup is grows as the accidents arising from the intrinsic unreliability of the Net increase: the outcomes of the preannounced shutdown of Games For Windows Live are affecting games released years ago, Steam automatic updates remove contents from the games users have already paid for and crowdfundend projects don’t keep the pledge for including a working off-line mode. An exemption to the DMCA for lawfully removing Internet DRM is a good thing yet it isn’t enough, to avoid this abomination.

Distance

Distance

It seems that Distance has almost covered the distance required to arrive on the market as a proper game: the “survival racing game” that features flying cyber-cars (…) is now more pumped up, pompous and wacky than ever, the developers (Refract Studios) have spent all this time (the game should have been release on August 2013) to improve everything and to include an “adventure mode” in addition to the usual single and multiplayer races, and now Distance is available for purchase on PC in early access version on Steam. In 2015 the game will arrive on PlayStation 4 as well.

Dragon Age: Inquisition

Dragon Age: Inquisition

BioWare’s return to action-RPGs happened in the expected timeframe, and it seems that the Canadian studio has kept its promise about the quality of the new game: Dragon Age: Inquisition pleased critics and it’s selling well, while Electronic Arts has even offered a free digital cards game to players caring for the full lore of the Dragon Age saga. Available since November on PC Windows and several consoles (except for handhelds and Nintendo Wiithings).

Fireworks Simulator

Fireworks Simulator

A nation which already brought a farm simulator couldn’t help but continue on the same path to make Fireworks Simulator, a “game” developed by German studio Reality Twist GmbH together with “certified pyrotechnicians” that gives the child inside you (surely not me, I haven’t cared about fireworks since I was twelve) the opportunity to recreate a complete pyrotechnical choreography, including exotic settings, custom sequences and personal soundtracks. Available now in digital download for Windows PCs.

Petrichor

Petrichor

Petrichor is the scent of rain falling on dry earth, and Petrichor is a platform game featuring a girl that will have to face rain, puddles and the occasional small waterfalls armed with her trusty red umbrella. Atmospheric (…), relaxed and minimal, Petrichor is available for digital download on Windows for a price chosen by the user - even zero point zero for scrooges.

Rain World

Rain World

One of the qualifying features of Rain World has always been the animations physics, smooth and especially in tune with the game’s world. The new iteration of the crowdfunded survival platform further improves this feature thanks to a custom engine, because money cannot buy happiness but a good programmer definitely yes. Rain World will be out when it’s ready on PC and elsewhere.

Thimbleweed Park

Thimbleweed Park

Point and click graphic adventure games are back, rather they never went away and two grand old men of the genre asked fans to fund Thimbleweed Park: the new “classic” adventure is developed by dynamic duo Ron Gilbert & Gary Winnick, already known (among the other things) for having made Maniac Mansion while working at Lucasfilm Games. Gilbert and Winnick are inviting players to rediscover the appeal of 1987 in gaming with a story mocking X-Files, Twin Peaks and True Detective, multiple characters and endings like in Maniac Mansion and a verb-based interface in perfect SCUMM style. Players liked what they saw and the crowdfunding campaign achieved its goal within a single week. Thimbleweed Park will be out on June 2016 for PC (Windows, Linux, OS X).

Leggi questo post in italiano

Series Navigation«Videogames highlights - October 2014Videogames highlights - December 2014»
Share this post!
  • Slashdot
  • Reddit
  • Digg
  • Facebook
  • StumbleUpon
  • del.icio.us
  • Technorati

Related posts

Comments

Leave a Reply