Videogames highlights – November 2014

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances This new gaming world completely tied to Internet servers is horrible, and the number of players realizing (they MUST realize it) how wrong the on-line only setup is grows as the accidents arising from the intrinsic unreliability of the Net increase: the outcomes of the preannounced shutdown of Games For Windows Live are affecting games released years ago, Steam automatic updates remove contents from the games users have already paid for and crowdfundend projects don’t keep the pledge for including a working off-line mode. An exemption to the DMCA for lawfully removing Internet DRM is a good thing yet it isn’t enough, to avoid this abomination.

» Read more

Videogames highlights – October 2014

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances According to Ubisoft, games running at 30 frames per second are more “cinematic” compared to those running at 60 fps. Obviously this is utter bullshit, in 1980 Pac-Man ran at 60 Hz and these clowns are still trying to sell one nonsense after another in the attempt to hide their inability to produce next-gen gaming crap. Lies are legion mostly on PC, the most ill-treated gaming platform ever despite the enormous user base and the positive trends in sales. Luckily there are modders out there, in this case.

» Read more