ResidualVM and PCSX2, news from the future

September 27, 2014 · Filed Under Emulation & Retrogaming, News · Comment 
This entry is part of the series High-end emulation

News - A succession of fresh, quality news, from inside and outside of the WebGood news are coming for ResidualVM and PCSX2, two virtual machines that in the near future should improve considerably (in the PCSX2 case) and add support for new games beyond the software’s original mission (ResidualVM). Both cases are a useful reminder for the fact that, unlike someone’s opinion, emulation is a world that doesn’t stop moving forward and it’s far from having reached saturation as for ideas, techniques and new old things to replicate on modern PCs.

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Videogames highlights - May 2014

September 24, 2014 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Things I hate about the video game industry, part II: the fucking “HD remakes” of everything, even of games that are perfectly fine being dead and that shouldn’t have been made in the first place; stores of virtual contents pretending to be free games, which are just a bit less revolting than the ones soiled by the toxic disease of microtransactions; games tied to remote servers that don’t work on day-one and then die forever when the aforementioned servers are closed down, except for when they start working again thanks to the developers’ good will in making update patches again and again and again. The hope to avoid the total conversion of a hobby into a commercial pile of shit comes for indie games, and that’s why they make a good part of the following highlights.

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Videogames highlights - April 2014

September 18, 2014 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances Every transition period brings both risks and opportunities, and the constantly-evolving videogaming world is especially prone to this dual nature: the platforms that were open and free from remote control until now, like Windows (pre-8), are risking to turn into closed ecosystems, even though technology evolution isn’t stopping not even for a second; the historical on-line services are shutting down glaringly showing the risks coming with reliance on an Internet connection, but software optimization is getting new speed from the old bones in the old-gen graphic cards. The endless promise of virtual reality is attracting millions-worth funding, while the PC as a gaming platform is as dead as ever.

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