Videogames highlights - March 2014

June 13, 2014 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearancesWhat is the best way to promote gaming development, a streaming service like OnLive which is trying to revive from its own ashes or a de facto monopolist like Intel dictating ludicrous progress rhythms (with an extra 100 MHz for every new generation) to x86 CPUs? A virtual reality helmet like Oculus Rift (DK2) selling itself to Facebook’s social advertising business or a dedicated GPU that’s incredibly expensive and basically useless like NVIDIA’s GeForce GTX TITAN Z? Foolishness aside, what really matters is that PC technology will continue to evolve forever. Or at least that’s what I hope for.

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Videogames highlights - February 2014

June 8, 2014 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearancesRight now the video game industry is infected by a cancer called free-to-play, ie that business where publishers exploit the popularity of well known gaming brands like Dungeon Keeper to make a scam in “app” format for mobile toys out of it or forgettable multiplayer degenerations of a story-based series like Legacy of Kain. To survive the potentially fatal disease of F2P, the industry can however rely on powerful antibodies like 30+ million units-worth blockbusters (Grand Theft Auto V) and the PC market which died aeons ago yet still amounts to tens of billions of dollars in revenues per year.

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