May 1978, at the birth of spam

May 13, 2014 · Filed Under News, Security · Comment 

News - A succession of fresh, quality news, from inside and outside of the WebBefore growing into a worldwide phenomenon run by the worst cyber-criminals gangs out there, spam was an annoyance limited to the few intimate users of the ARPANET network. It was there, before the technology at the foundation of ARPANET gave life to the modern Internet, that 36 years ago the Digital Equipment Corporation (DEC) marketing manager Gary Thuerk sent what is officially acknowledged as the first mass marketing e-mail in history.

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Censoring P2P “piracy” is useless. And trendy

May 10, 2014 · Filed Under Civil & Digital Rights, In Depth · Comment 
This entry is part of the series The industry vs. P2P

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances The industry is at war against “piracy”, unauthorized releasing and on-line sharing of digital contents, a war fought by using every possible mean and relentlessly abusing propaganda, censorship and political lobbying. But it’s a war worth nothing, and when the majors succeed in restraining access to particularly popular “pirate” sites like The Pirate Bay the net result is that absolutely nothing changes.

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Sony wins the new console war. For now

May 7, 2014 · Filed Under In Depth, Videogaming · Comment 
This entry is part of the series Console war

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances After the last November’s lively beginning, the commercial race of the eighth generation home consoles is still nurturing the perpetual machine of controversy over each machine performances, the plans of the three big corporations in the industry (Sony, Microsoft, Nintendo) for the future and everything. Unlike the recent past, however, controversy and rumors are just the garnish coming with the main dish - ie how many units the new consoles can sell to the customers still willing to invest their money on the gaming business.

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