It’s 2014 and we are still here enduring a debate on DRM technologies. It’s mortally tiresome to have to listen to developers complaining about the money lost because of cracks and piracy (and yet not everyone is complaining), about the small indie studios with no future (yet not everyone is complaining), about the publishers that don’t make money anymore (except the ones collecting billions of dollars, of course), about the old glories without a market (except who collects millions or tens of millions with crowdfunding, of course). And it’s not like users want games without DRM, to be clear. Or maybe it’s the other way around, who knows.
The new year started with the release of updated versions for two “small” 3D emulators, projects essentially managed in a personal way by developers used to take all the time that’s needed – and often more so – to cook the code and publish the resulting executable builds. And as for procrastination no one is better than ElSemi, a long-time mamedev that doesn’t fear reverse engineering on complex platforms the likes of Capcom’s CPS3 and Sega’s Model 2.
The gaming industry is that strange place where the bloody DRM servers prevent you to play or go off-line forcing developers to work on the code again to cut the bonds with a service that was essential until a day before, where a game like Grand Theft Auto V can break several Guinness world records overtaking Hollywood’s greatest film hits and selling more than 29 million copies, and where Blizzard continues to fuck around with us with that Internet-depending crust that is Diablo III. Luckily there are companies like CD Projekt that have the success they deserve, and PC gaming is a dead platform as usual.