Videogames highlights - June 2013

August 7, 2013 · Filed Under In Depth, Videogaming 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances June is the month traditionally dedicated to the Electronic Entertainment Expo, and this years’ exhibition can be rightly defined as epic. No, not for the games that were a lot nonetheless: leaving out the minor role Nintendo is shaping for itself with the Wii U disaster, Microsoft and Sony lighted up an apocalyptic clash between two consoles and two ways of thinking about the gaming business that are diametrically opposed. Microsoft spitted on its users with the DRM garbage of Xbox One, while Sony collected ovations for PS4 beating the competition on price, functionality and everything. The PC always remains the best choice for gaming, of course, but it’s as much true that in the upcoming months we will see pretty interesting things. Very interesting things.

Castlevania: Lords of Shadow 2

Gabriel Belmont is back, even though this time he goes by Dracula: the vampire hunter featured in the 3D remake of the Castlevania saga has turned into the monster he had hunted, and now he will have to show that he still is on the “good” side by regaining his former strength and facing an even worse evil (Satan, no less). The second - and last - Castlevania chapter made by MercurySteam will be an open world game and will make up for all the issues of the prequel, the developers promise. Castlevania: Lords of Shadow 2 will be out on November 2013 for Xbox 360, PS3 and PC - where the first Castlevania will land soon in its “Ultimate” edition as well.

Dying Light

Techland’s undead specialists (Dead Island) are working on Dying Light, a first-person action game that wants to innovate on the well-worn question of zombie apocalypses adding Mirror’s Edge parkour and forcing the players to create the weapons to defend themselves from assaults - by zombies and other human characters as well - after the sunset. The open world title will be released on PC, PS3/PS4 and Xbox 360/Xbox One in 2014: the CGI bodes well, the game maybe.


Developed by the PC Gamer editor Tom Francis in his last three years’ spare time, Gunpoint is everything that’s good in the last period’s explosion of the indie scene: the game is a minimal-style, spy-themed puzzle-platformer, with well-designed gameplay mechanics and a clear respect for players (on PC Windows) and potential buyers. The public appreciated quite a lot and now Francis doesn’t need to work for a living anymore, while the game’s next steps include porting on Mac and Linux operating systems. Available since the 3rd of June on Steam or directly on the developer’s site.

Metal Gear Solid V: The Phantom Pain

Hideo Kojima and Konami have finally spilled the beans on the new chapter of the Metal Gear Solid saga, a project initially introduced as the separate halves Ground Zeroes and the mysterious The Phantom Pain. Metal Gear Solid V: The Phantom Pain will therefore see the return of Snake now known as “Punished Snake”, half-cyborg and half-mercenary traversing a world full of possibilities and with a real-time simulated day-night cycle - such is the power of the new FOX Engine the game is built upon. And there will be less cutscenes as well, Kojima-san promises. To be released on PS3/PS4 and Xbox 360/Xbox One who knows when.

Mirror’s Edge 2

The Mirror’s Edge 2 announcement surely was one of the most interesting surprises of the E3 2013, realizing the hopes of the first Mirror’s Edge fans for a worthy sequel to the action-adventure that introduced parkour as a pivotal gameplay element in a first-person perspective. Works on Mirror’s Edge 2 have just begun, the developer DICE explains, the game will be released on new generation machines (PS4, Xbox One and PC über alles) “when it’s ready” and it will be an open world title with a few weapons and a lot of on-the-run parkour.

The Witcher 3: Wild Hunt

Geralt of Rivia’s gaming saga is coming to an end, and The Witcher 3: Wild Hunt will be entrusted with a worthy conclusion to the action-RPG trilogy created by the Polish developer CD Projekt RED. The game will build up on the solid foundations of the two previous chapters offering 100 hours of gameplay, a game world 20% larger than the one featured in The Elders Scrolls V: Skyrim and graphics fitting for the gaming next-generation. To be released in 2014 on PC, PS4 and Xbox One.

Leggi questo post in italiano

Series Navigation«Videogames highlights - May 2013Videogames highlights - July 2013»
Share this post!
  • Slashdot
  • Reddit
  • Digg
  • Facebook
  • StumbleUpon
  • Technorati

Related posts


Leave a Reply