The false promises of cloud computing killed Google Reader and I, like many million users before, had to search for a worthy alternative to the former most popular feed reader in the world. The truth is that finding such alternative isn’t easy, and as for me the search is still going on now almost a month after the Reader service official stop. This nth betrayal by Google still burns, yet the RSS/Atom readers market is luckily more alive than ever just like the hope to dismiss even the memory of the only Google product - web search apart - I have ever cared of.
Money is everything, in the gaming industry as much as elsewhere. And like elsewhere, the main trait of game publishers is greed - with a difference, maybe: the outrageous lack of respect for their clients. Market giants like Electronic Arts have no issue earning a lot of money with obscenely disastrous launch operations that are an insult to the paying players (SimCity), soulless containers like Capcom have the guts to complain if a trash like Resident Evil 6 sells “just” 4.9 million copies and Nintendo abuses YouTube users to make money through advertising. Luckily, there is no lack of instances where respect for players and quality product go hand in hand (Bioshock Infinite). But these are the minority, I’m afraid.
The most important gaming event of the past April surely was the shutdown of LucasArts, the legendary publisher of true milestones for the entire industry and that is finally sealed off inside the archive of history by the new Lucasfilm ownership (Disney). An event whose importance cannot be underestimated, the LucasArts final disappearance, a tough news already expected by many - first of all by the designers which grew older while working at the George Lucas’ Skywalker Ranch - and foretold by the long decline of these years. The memories remain, and it’s better this way: the classics, these days, turn into mobile filth or painful remakes for unable gamers without opposable thumbs. Lucasfilm Games is dead, long live to the three-headed monkeys.
Hello Blizzard, do you remember me? I am one of those who purchased an original copy of Diablo III a year ago, moreover spending an obscene amount of money (compared to my standards and my limited resources) on the game Collector’s Edition. After all this time and after its recent first anniversary, I’m writing you to show all my disappointment for the fact that Diablo III, as for me, still sucks big time.
The search for an image worthy of being the screen background every hour of day and night isn’t something to entrust chance or lucky with. The four works selected for this post are a relatively low-fi choice, an ideal wallpaper for messy, icon-ridden desktops able to merge aesthetics and functionality with not too many details turning the display into a surrealistic painting. Do yourself a favor: use a sober wallpaper and spare a visit at the oculist!
After more than four years since the post with which this blog tried to highlight the dark side of that hollow and meaningless thing hidden behind the “cloud computing” moniker, I think it’s now time to go back on the topic with an annotated list of the most recent and remarkable horrors fallen down from the sky of Internet servers. The “mainframe 3.0″ class services promise a lot, keep very little and don’t give any guarantee on anything. Or to say it with the Apple co-founder Steve Wozniak, selling one’s own rights of ownership on software, data and products is the first stone of the road that leads to digital hell.