The next generation of home consoles debut is approaching fast, and according to Tim “Mr.ZZT” Sweeney PS4&company will be a substantial leap over the current seventh generation. After the words of Epic founder follow the actions with the introduction of new, amazing demos of the Unreal Engine 4 (alternate video link), a 3D engine capable of doing wonders even for indie projects like Primal Carnage (video) and Heavy Gear Assault. Because graphics isn’t everything but it still is an essential asset, for Epic and for all the others as well.
This post was initially planned for January, then the blog restarted on February therefore my dense backlog of articles and things to do postponed it at the end of March. It happens, when you are erratic and discipline-less like me, and it doesn’t matter anyway: the post topic, ie my will to fill 2013 with many nice retro-video games and above all to play them all, is still valid for another 9 months at least.
This is a period when Valve Corp. seems to be everywhere: the software house which gave birth to the best game of the decade is seemingly busy in every sort of secondary project bound to video games and the PC architecture, from the infamous Steam Box to biometric sensors and mobile consoles. What Valve clearly isn’t interested in is to give a worthy conclusion to the Half-Life saga, so much that the appearance of old projects - now aborted - about the series is the only novelty in this regard of the latest… years? Bah.
Trust in your antivirus software is important, especially if you have willingly paid to purchase and install it on the PC. When the antivirus starts to sell some sort of advertising message shown after an automatic update as security, however, the aforementioned trust begins to leave place to delusion and you ask yourself who is dumber: you paying to be mocked or the genius that decided to turn a protection software into a carrier of cheap marketing.
The past December edition of the Spike Video Game Awards assigned the game of the decade title to Half-Life 2, and I couldn’t agree more: the sci-fi world created by Valve continues to be one of the utmost peaks of video games now as in 2004, even if it has been a long time and the new gaming experiences worth mentioning aren’t that rare after all. The industry wouldn’t be the same without Half-Life 2, and neither without Hideo Kojima and his gaming amusements suited for a troll.
The incoming future of video games will not be streamed, in the cloud, or in social games available on-line for free, and this is a fact that I have tried to explain before. The topic of this post, conversely, is the series of positive novelties that the success of digital delivery as a supplementary tool for releasing games has brought to the industry, the developers and to whom must purchase these games in the end. In that sense, the lack of a physical copy of the gaming software is widely repaid by a greater range of choices for everyone.
Today’s myth to debunk is the death of single-player games, a type of gaming interaction that the big publishers would like to dismiss in support of an extreme monetization of on-line games and that unknown developers of casual/social shits dare to define a “gimmick” with no future. And this is why the single-player game Dishonored sold much more than expected, that the long anticipated BioShock Infinite will not have a multiplayer mode and so Metro: Last Light as well. Single-player games are dead, unfortunately the idiots that don’t know what they are talking about are pretty much alive.