Videogames highlights – September 2012

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances The PC will live forever, and that’s a fact clear by itself. The most open, affordable, accessible and powerful computing platform is here to stay, and from the gaming standpoint the revenge against the harbingers of doom is daily, steady, unquestionable: games with artificial technical limitations can have a second youth on the PC thanks to modding, and sooner or later the most interesting titles of the indie scene are ported on the PC including the zombie platformer Deadlight. I foresaw it (well: hoped for), and it happened. Because: PC.


The much awaited Dishonored has landed on PC and consoles between the past 9th and 10th of October, concluding the designing, building and finalizing work by Arkane Studios and designer Harvey Smith (System Shock, Deus Ex). The stealth-oriented, first-person action-adventure has fulfilled its targets, the critics say, depicting a world that willingly dismisses photorealism to evoke atmospheres and places that are familiar and yet fresh. Dishonored must not be played like any other FPS to not spoil the experience, while the obligatory introduction to the game also includes a stylish animated backstory in three episodes.

Metal Gear Solid: Ground Zeroes

The spy action series from Hideo Kojima is about to return with an all-new Metal Gear: set after the events of Metal Gear Solid: Peace Walker (third PSP title of the prolific saga), Metal Gear Solid: Ground Zeroes will feature the return of an old yet pugnacious Solid Snake against his usual enemy (Big Boss), showing off a completely new technology (Fox Engine) for the occasion. Announced with a trailer full of pathos, Ennio Morricone and rain, Ground Zeroes will lay the foundations of what will be the next Metal Gear Solid (5) and will give the player the chance to build his own weapons and equipment. On smartphones too. The game will be released on Xbox 360, PS3 and maybe on PC.

Remember Me

Nilin the memory hunter returns to show what she is capable of in a new in-game trailer for Remember Me, a game developed by Dontnod Entertainment and published by Capcom coming on PC, Xbox 360 and PS3 during May 2013. The action-adventure recipe for Remember Me includes environmental hacking in addition to the mnemonic one, and jumps sequences that wouldn’t be out of place in any Prince of Persia game. The Combo Lab feature is remarkable as well, thanks to which the player can build his own custom combos to overcome harder and harder enemy groups.

The Cave

A magic talking cave, three playable characters chosen among the seven ones available, dark secrets to unveil inside the mazy guts of the aforementioned (talking) cave: these three elements are the backbone of The Cave, a new adventure by Ron “Monkey Island” Gilbert developed together with Double Fine Production for publisher Sega. The Cave surely is an adventure game, the developers say, even though it looks like a horizontal platform game. To be (digitally) released on PC Windows, Xbox 306, PS3 and on Wii U as well at the beginning of 2013.

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The Last of Us

Sony, how generous of you: after having shown The Last of Us behind closed doors during the past E3, on September the Japanese company publicly released (PAX Prime) the extended version of the private trailer for the E3: the video gives the chance to view the edgy atmosphere permeating the new title from the developers of Uncharted, the constant sense of danger and the co-operation between the two protagonists in solving the puzzles. To be released next year, exclusively on PS3.

XCOM: Enemy Unknown

I have seen an UFO, but this isn’t 1994: a remake of the classic RTS for DOS developed by Firaxis for 2K Games, XCOM: Enemy Unknown combines tactics and RPG elements in an isometric 3D perspective: controlling the anti-alien soldiers elite is turn-based now as 18 years ago, the base structure and functioning are under the player’s control as always but the rest has been updated to modern standards including graphics (Unreal Engine 3), the spectacle aesthetics during combats and everything. Available since October 9 on Xbox 360, PS3 and PC Windows with a demo as well.

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