If Epic talks about “philosophical” improvements to development for its next-generation 3D engine (Unreal Engine 4), Crytek thinks primarily to stun the industry with an impressive and multiform sequence of graphic technologies that will be part of the CryEngine 3 engine. Which isn’t so bad, after all, because a framework capable of taking advantage of the latest generation PCs is always a good news for me. A lot less good, nay terrible is the news about the shutdown of Sony Liverpool: I’ve discovered the beauty of Wipeout late, on the PSP, yet I can’t help but feel sorry for the disappearance of a historic developer like the ex-Psygnosis. So long, and thanks for all the games.
Gaming machines of this generation are soon to be retired, I was saying the last time, and who is working on the “next-gen” technologies thinks about “philosophical” improvements to development besides the predictable evolutionary jump in the graphics department. Waiting to test the effects of this greater focus on design in triple-A titles, the following post is mainly about indie games in development that don’t necessarily need the Unreal Engine 4 to have their say or engage players.
The gates of Hell have been opened wide, and the Diablo III Starter Edition is finally open for everyone. The previously published guide has been updated where due, what I wrote is still sound except for a difficulty level that in the first phases of the full game seemed higher compared to the demo. Maybe it’s because I’ve started anew after having installed the Collector’s Edition? Anyway, Diablo III continues to be updated but the numer of players remains constantly low. And who developed this “on-line gaming service” is a complete idiot.