Videogames highlights – April 2012

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances As I wrote a few weeks ago, everything changes in the video gaming world. In the last months in particular a change occurred in the way independent developers and old lions decided to fund their projects, with a true Cambrian explosion of crowdfunding through the Kickstarter platform: Tim Schafer began with Double Fine Adventure (more than three million dollars donated on trust for an old-style adventure game!), then Al Lowe and Larry Laffer, Shadowrun Returns, novelist Jane Jensen and many others followed. Just a warning: one always has to watch over against the risk of a scam or EA’s morbid caressesEA is evil, always.

Crysis 3

Set in 2047, with the city of New York entrapped within a “Nanodome” created by the Cell megacorporation, Crysis 3 features the return of the famed hi-tech nanosuit with human user beneath (Prophet) in a new environment that is a mix of rainforest and alien science fiction. The main character will have to push himself through this urban jungle with ultra-technological bow and arrows besides the usual machine guns, while developer Crytek promises the return of the first Crysis’ gameplay and advanced graphics features thanks to the CryEngine 3on PC as much as on consoles. The game will be released in 2013 on PC Windows, Xbox 360 and PS3 – but not on Wii U.

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Dark Souls: Prepare to Die Edition

After having brought nightmares to the Xbox 360 and PS3 consoles users, Dark Souls is almost ready to land on PC Windows with this “Prepare to Die Edition”: following the interest shown by players, developer From Software announced the new release for the action-RPG featuring giant bosses and a more-than-average difficulty level. The good news: the new Dark Souls will offer additional contents, characters, monsters and bosses. The bad news: the game will be crippled by the DRM of the Games for Windows Live service (or maybe not?), and it will be a direct port with limited support to the PC ecosystem and the same graphics of the console editions.


Does the world still need cinematic platforms? Of course it does, and Sir Arthur is always particularly interested in the genre created by timeless masterpieces like Prince of Persia, Out of This World and Flashback. Developed by Tequila Works and published by Microsoft Studios, Deadlight is just a cinematic platform with survival horror elements set in what remains of the world after your mandatory zombie apocalypse. Extremely promising, too bad it’s only for Xbox 360: an eventual PC release would be a must-buy for who writes. To be released on the Xbox Live Arcade network during the third quarter of 2012.

Diablo III

After ten years of waiting, Diablo III was finally released on the past 15th of May: debut on the market of the latest iteration of Blizzard’s action-RPG has brought introduction videos for every playable class (Demon Hunter, Barbarian, Monk, Witch Doctor, Wizard) and a TV commercial, other than a short (prematurely opened) public beta period that has shown the servers inability to manage the load for the single and multi-player on-line game. As predictable, Diablo III day-one has been an hecatomb – but we will diffusely talk about this in the next installment of the Videogames highlights…

I Am Alive

A survival horror for consoles with a troubled development, I Am Alive puts the player in the troublesome shoes of a survivor to an earthquake that destroyed the American society in search for his family. The sense of danger is constant, the government is gone while what remains of the population released its most inhuman instincts. The game has been released (in digital download) on Xbox Live Arcade during March and on PlayStation Network during the first days of April.

Resident Evil 6

The new trailer shown by Capcom on April makes the plot behind Resident Evil 6 even more complicated between old and new characters, bioterrorism, action, zombies and a slight squirt of survival horror that is difficult to recognize in the six episode of the series that canonized the genre. Likewise, the new Resident Evil will be a triumph of oddities and “anti-user” foolishness, including a 1,300 dollars worth “Premium Edition” for Japan and exclusive downloadable contents for three different retailers. Capcom loves to be hated with passion…

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