Someone could think that the strategies currently executed by cyber-criminals to extort personal information are sophisticated, dangerous and antivirus software-proof. Maybe it’s just like this, however it’s as much true that next to the fine technique the aforementioned criminals still use dirt cheap tricks against which there wouldn’t theoretically be any need for the antivirus at all. It would be enough to have one’s own brain always turned on when in front of the screen.
File sharing platforms abuse by malicious code is a fashionable habit since years now. A malware usually just checks if the infected machine hosts a peer-to-peer software, but the W32.Changeup worm detected by Symantec (among the others) goes beyond and rather than searching for a P2P tool it installs its own “private” eMule copy to replicate itself. The malware is noteworthy for its ability to “assist” downloading and spreading of additional computer threats.
After the previous month’s feast of mainly “triple-A” games, this new round of videogaming highlights focuses for the large part on minor titles, original games and games anyway without great advertising campaigns so far. After all interactive entertainment has never been directly tied to the money spent by developers and publishers for its packaging in finished products. On the contrary: the more the gaming business becomes an “industry”, the less an eclectic and old-time player like me tends to care about just the big titles on the limelight. Big titles already receive all the attentions by everybody so it’s useless to state the obvious.
It’s one of the most debated issues within the PC world together with the digital downloads’ true weight: how much is the computer video games market worth, what financial results does the PC gaming hardware gain compared to the - seemingly much healthier - major home consoles one? The reply comes from the PC Gaming Alliance (PCGA), the publishers and producers non-profit organization “dedicated to driving the worldwide growth of PC gaming” which details heavy numbers and proclaims: the computer definitely is the largest, most widespread and financially important gaming platform out there.
How much are digital downloads worth within the PC video games market? According to a recent report by NPD Group, in 2009 digital delivery of commercial products would have taken 48% of the overall marketplace in North America. NPD says that the 44.8 million games sold the past year would split in 21.3 millions in digital format and 23.5 millions on optical disks. The market research firm depicts a situation where on-line distribution of videogaming products would be on par with traditional retailers, positioning itself as the only business capable of putting back in shape the PC video games market.