Along with the official announcement of Trine 2 release, during the E2 2010 Atlus unveiled screenshots, a teaser trailer and some artworks of the game. All the stuff regarding the sequel to the marvellous puzzle-platformer developed by the Finnish company Frozenbyte has been collected for the latest post in the Videogames highlights series, while the topic of today’s post will be one of the aforementioned artworks which in my humble opinion is worth the evaluation by any fan of games and fantasy in search for a new wallpaper to decorate one’s own virtual desktop with.
July has been a noteworthy month for fans of the not so trivial arts of multiboot and hard disk data encryption, which have been able to profit by the release of updated versions for two of the best utility software out there: NeoSmart Technologies released version 2.0(.1) of the EasyBCD advanced bootloader, while the so called TrueCrypt Developers Association brought to 7 the version number of its powerful, open source encryption software.
In the days between the 14th and 17th of June Los Angeles hosted the Electronic Entertainment Expo, the most important yearly exhibition of interactive entertainment where big names and small publishers showed an almost endless cornucopia of video games coming for the next months (and years). The E3 2010 edition was marked by publishers optimism for a market that suffers the economic crisis but hopes to return soon to make the same money they were used to. Many, too many sequels were showed, while the final result suggests a noticeable revival compared to the past editions. What follows is a personal survey of the stuff appeared during and around the video gaming show, where highly appealing games and underdogs with no big names behind them alternate as usual.
I could continue to speak ill of the never too much abused downloadable contents (DLC) and video games digital delivery with my own words, but this time I will leave to Sony management official statements the task to chill the continuous, boring, stupid and annoying hype about an exclusively downloadable gaming future and other crap of this kind: 1) “I want it on the disc, that way when they buy it, they get it” - Rob Dyer, SCEA vice-president while commenting on the state of the DLC market; 2) The gloomy and failing UMD-free PSPGo “was introduced in a mature lifecycle to learn more about what the consumer wanted and we’ve definitely learnt a lot. Is that measured by success in sales? I don’t think it is” - words of Andrew House, SCEE president.