Videogames highlights - July 2009

August 14, 2009 · Filed Under In Depth, Videogaming 
This entry is part of the series Videogames Highlights

In Depth - A merciless lens pointed on the hot topics, passionate and detailed retrospectives, reflections beyond the appearances In this period there is a lot of talking about the new ways of interaction with entertainment devices and about the fact that things like Microsoft’s Project Natal would be destined, on the long run, to replace traditional controllers be they joypads, keyboards or mice. To me this seems more of an advertising nonsense than any other thing, the mouse lasted 40 years and there surely will be a valid reason to justify such a longevity. Of course, we’re all open to the future and tech evolution, but seeing myself playing to a remote descendant of one of the titles included in this videogaming compilation without a physical controller in my hands seems an unlikely perspective to say the least.

Electronic Arts

For instance without a controller it would be impossible to manage the characters of an hardcore CRPG like Dragon Age: Origins, the new exclusively single-player project in development by BioWare to be published, with a short delay, during November on PC, Xbox 360 and PS3. The contents released by the company during July show off the title’s in-game fighting phases.

Dragon Age: Origins - screenshot 1Dragon Age: Origins - screenshot 2Dragon Age: Origins - screenshot 3

Dragon Age: Origins - screenshot 4Dragon Age: Origins - screenshot 5Dragon Age: Origins - screenshot 6

Dragon Age: Origins - screenshot 7Dragon Age: Origins - screenshot 8Dragon Age: Origins - screenshot 9

Dragon Age: Origins - screenshot 10Dragon Age: Origins - screenshot 11Dragon Age: Origins - screenshot 12

Dragon Age: Origins - screenshot 13Dragon Age: Origins - screenshot 14Dragon Age: Origins - screenshot 15

After having stirred up so much criticism among fans announcing the development of Left 4 Dead 2, Valve continues on its way dosing bits of information and graphic stuff about the new shooter coming in November 17 for PC and Xbox 360. The game will include new melee weapons like the cricket bat, new campaigns like Swamp Fever and new bosses like The Spitter. Anyway the company doesn’t forget to continue to support the first game of the series, which recently gained the Crash Course additional campaign.

Left 4 Dead 2 - screenshot 1Left 4 Dead 2 - screenshot 2Left 4 Dead 2 - screenshot 3

Left 4 Dead 2 - screenshot 4Left 4 Dead 2 - screenshot 5Left 4 Dead 2 - screenshot 6

Left 4 Dead 2 - screenshot 7Left 4 Dead 2 - screenshot 8Left 4 Dead 2 - screenshot 9

Left 4 Dead 2 - screenshot 10Left 4 Dead 2 - screenshot 11Left 4 Dead 2 - screenshot 12

Left 4 Dead 2 - screenshot 13Left 4 Dead 2 - screenshot 14Left 4 Dead 2 - screenshot 15

Left 4 Dead 2 - screenshot 16Left 4 Dead 2 - screenshot 17

Left 4 Dead 2 - screenshot 18Left 4 Dead 2 - screenshot 19

Waiting for the mid-August QuakeCon event, where id Software will adequately focus the attentions of public and press on titles in development, the Texan company unveiled a teaser trailer for Rage. The first game to use the new id Tech 5 graphic engine will be an hybrid between a first person shooter and a racing game, and it should once again enforce John Carmack & partners’ middleware tech superiority (or at least its competitiveness) comparing to competitors’ products.

Alien Breed Evolution

Sometimes, among the many big triple-A projects overcrowding the market, one happens to glance at some hidden gem which does not announce itself by fanfare and huge advertising campaigns. And yet it’s enough to read the title and the developer’s name to catch the immediate interest of who practices videogames since some years now. Take for example Alien Breed Evolution, the new episode of classic 2D shoot’em up series for Amiga that the Team 17 folks say they want to publish as a digital download on Xbox Live Arcade and PlayStation Network later this year. Director Martyn Brown described the game as “a mish-mash of Dead Space and Diablo III“, observing how the studio is “really proud” of the work done and highlighting the gratification of being able to deal with one of its historical IPs.

Alien Breed Evolution - screenshot 1Alien Breed Evolution - screenshot 2Alien Breed Evolution - screenshot 3

Darkest of Days

In the attempt to distinguish themselves in an overcrowded market like the FPS one is, indie developer 8monkey Labs and publisher Phantom EFX joined forces to create Darkest of Days, an history-based game in which the protagonist travels through time going from age to age and taking part to the most important battles, having the chance to use weapons from the time he is then or the ones taken back from the future too. The aim is to save some key people from which the destiny of humanity depends, and according to the press release Darkest of Days will be different both for the technical side (a custom graphic engine, a 3D physics engine etcetera) and for the gameplay (several ways to engage the enemy, thousands of on-screen NPCs and a “compelling” storyline). To be released on September for PC Windows and Xbox 360.

Darkest of Days - screenshot 1Darkest of Days - screenshot 2Darkest of Days - screenshot 3

Darkest of Days - screenshot 4Darkest of Days - screenshot 5Darkest of Days - screenshot 6

Darkest of Days - screenshot 7Darkest of Days - screenshot 8Darkest of Days - screenshot 9

Darkest of Days - screenshot 10

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