Diablo III is the end of an era. Just before Diablo IV
Slowly but steady new indiscretions come out on Diablo III, the new chapter of the epic saga from Blizzard announced in grand style the past 28th of June. The game, has revealed the lead designer Jay Wilson, will bring to its natural conclusion the storyline that has already acted as background for the first two episodes, will reuse an unspecified number of old characters and will be only a phase of a series destined to bring out other videogames in the future.
Originally thought up by the Blizzard vice president of creative development Chris Metzen, the plot that gives life to Diablo is centered on the aims of conquest of the mortal world by the Lord of Terror, awakened from a timeless sleep to spread, within the deep catacombs of the Tristram Cathedral, his shadow of death and fear. Of course the game ends with the head-on fight between the main hero personified by the player and Diablo.
Diablo II and the related expansion Lord of Destruction follow the travel of the above said hero fallen victim of the Diablo influence, which far from being vanished leaves in search for his two brothers, Mephisto and Baal, to free them from their confinement and continue with them the plans of conquest of Sanctuary and the reigns of High Heavens. Helped by the providential intervention of the archangel Tyrael, the player faces the three Prime Evils and a good number of lower demons to re-establish, at last, the balance between the demonic and angelic forces.
Pretty predictably Diablo III will see once again the flaring up of this titanic confrontation, and those few details known by now describe a Tyrael armed and ready for the battle and the return, in a form still to be discovered, of the reign of terror established by Diablo during the previous chapters of the saga. The game will draw its fictional lymph not only from Diablo I and II, but also from the books based on the imaginative universe created, in 1997, by the designers of the now defunct Blizzard North.
Together with the dean Deckard Cain, the last survivor of the clan of powerful wizards known as Horadrim (whose magical knowledge is said to be derived directly by Tyrael), in Diablo III will return some of the characters appeared in the previous games. “We feel like a lot of the focus is on Diablo II but Diablo I started it all and has a lot of really good stuff on the gameplay side and on the character side. So people can expect to see characters from Diablo I, more characters from Diablo II, and characters from some of the books” has stated the designer on the matter.
If we would speculate on the words of Wilson, on Wikipedia there is a rich list of non-playing characters appeared in Diablo I & II, and there’s really an embarrassing wealth of options to select who should return in the third episode. In an ideal personal list drawn up on the moment there would be Adria the witch, whose catch-phrase “I sense a soul in search of answers!” is still hounding me, Griswold the blacksmith who has always been a loyal ally into forging of holy swords and unbreakable armors, Wirt the boy with a wooden leg that smuggles with excessively expensive objects, the demoness Andariel faced at the end of the Act I of Diablo II in a memorable fight, The Butcher encountered in the first quest of Diablo. And so on.
Whatever it is Diablo III will not be the end of one of the most atmospheric videogame brands ever achieved: “We’re not saying this is the end of the Diablo universe - states Wilson - but we are trying to bring this storyline to a close“. The plans of Blizzard go far beyond Diablo III, concludes the designer. Waiting for the America software house to decide to further nourish the hype on the game with new details and information, it’s worth to enjoy a palliative in the form of a comparative video, centered on the evolution of gameplay from 1997 up to now. And to re-play Diablo I & II, of course.
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