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This new gaming world completely tied to Internet servers is horrible, and the number of players realizing (they MUST realize it) how wrong the on-line only setup is grows as the accidents arising from the intrinsic unreliability of the Net increase: the outcomes of the preannounced shutdown of Games For Windows Live are affecting games released years ago, Steam automatic updates remove contents from the games users have already paid for and crowdfundend projects don’t keep the pledge for including a working off-line mode. An exemption to the DMCA for lawfully removing Internet DRM is a good thing yet it isn’t enough, to avoid this abomination.
According to Ubisoft, games running at 30 frames per second are more “cinematic” compared to those running at 60 fps. Obviously this is utter bullshit, in 1980 Pac-Man ran at 60 Hz and these clowns are still trying to sell one nonsense after another in the attempt to hide their inability to produce next-gen gaming crap. Lies are legion mostly on PC, the most ill-treated gaming platform ever despite the enormous user base and the positive trends in sales. Luckily there are modders out there, in this case.
The uncertainties of the videogame world: on-line servers and services are shut down and the studios must reprogram their games quickly to let them continue to work, crowdfunding projects are always facing a fiasco - and now supporters can also sue their creators. The certainties of the videogame world: modding freaks keep on building remakes and new contents for games that are perfectly good in their original edition already, the fools that really think they can persuade someone that wearing a VR helmet is a healthy practice are legion. Since 1960 or so. Good for them.
Let’s be clear, I love old games, so much that I spent a good part of the (little) time I played during these months on arcade emulators, pixelated indie titles and the Solitaire (which is so Windows 95). What I cannot really like is this new trend of abusing the past (which is never over for good) to develop new “incarnations” of an alleged spirit of bygone times, stuff like Drift Stage for instance. Yeah, it’s always better than rubbish like the “new” Sierra and the rape of old and new video games as a business model by that disgusting filth known as Zynga. Which is dying, yet too slowly.
Waiting for the live broadcasting of the first astronauts that will land, a few years from now, on the Red Planet, we poor mortals loving space and wallpapers have to be satisfied with the stuff coming from NASA’s robotic rovers wandering on Mars. Curiosity aka Mars Science Laboratory (MSL), the latest and greatest automotive research lab sent up there by the USA space agency is, in that regard, a treasure trove of new photo shots from the Martian desert immensities.
The technology industry is full of idiots which are persistently babbling about the death of PCs, about the PC as an inferior gaming platform and bullshit like this. Well, let’s put some numbers up then: Jon Peddie Research states that the computer games market is worth twice as the console one (21.5 billion dollars), Intel continues to pump up tens of billions in revenues every quarter with its x86 processors and the sales of PCs are growing again. Sure, there is the thorny issue of piracy, technology evolution doesn’t let the wallet rest and publishers are treating the PC gamers master race like shit as always, yet all things considered who talks about the death of PCs is just a brainless idiot. Really, go bet on horse racing or something.
The month of June means E3, the gaming fair that this year focused on proper games after the fireworks of the new console war between Sony and Microsoft in 2013. Actually, other than for the E3, June was noteworthy because of the welcomed return of a LucasArts classic like Grim Fandango, the horrible return of movie tie-ins based on video games characters with a film on Sonic and because of Capcom’s surrender to the harsh laws of the market. If I had the money, I would buy the Japanese corporation by myself and then I would prevent any other worthless exploit of the classic series from the past (see GnG on the iPhone, the horror made of bits).
Good news are coming for ResidualVM and PCSX2, two virtual machines that in the near future should improve considerably (in the PCSX2 case) and add support for new games beyond the software’s original mission (ResidualVM). Both cases are a useful reminder for the fact that, unlike someone’s opinion, emulation is a world that doesn’t stop moving forward and it’s far from having reached saturation as for ideas, techniques and new old things to replicate on modern PCs.
Things I hate about the video game industry, part II: the fucking “HD remakes” of everything, even of games that are perfectly fine being dead and that shouldn’t have been made in the first place; stores of virtual contents pretending to be free games, which are just a bit less revolting than the ones soiled by the toxic disease of microtransactions; games tied to remote servers that don’t work on day-one and then die forever when the aforementioned servers are closed down, except for when they start working again thanks to the developers’ good will in making update patches again and again and again. The hope to avoid the total conversion of a hobby into a commercial pile of shit comes for indie games, and that’s why they make a good part of the following highlights.
Every transition period brings both risks and opportunities, and the constantly-evolving videogaming world is especially prone to this dual nature: the platforms that were open and free from remote control until now, like Windows (pre-8), are risking to turn into closed ecosystems, even though technology evolution isn’t stopping not even for a second; the historical on-line services are shutting down glaringly showing the risks coming with reliance on an Internet connection, but software optimization is getting new speed from the old bones in the old-gen graphic cards. The endless promise of virtual reality is attracting millions-worth funding, while the PC as a gaming platform is as dead as ever.
What is the best way to promote gaming development, a streaming service like OnLive which is trying to revive from its own ashes or a de facto monopolist like Intel dictating ludicrous progress rhythms (with an extra 100 MHz for every new generation) to x86 CPUs? A virtual reality helmet like Oculus Rift (DK2) selling itself to Facebook’s social advertising business or a dedicated GPU that’s incredibly expensive and basically useless like NVIDIA’s GeForce GTX TITAN Z? Foolishness aside, what really matters is that PC technology will continue to evolve forever. Or at least that’s what I hope for.
Right now the video game industry is infected by a cancer called free-to-play, ie that business where publishers exploit the popularity of well known gaming brands like Dungeon Keeper to make a scam in “app” format for mobile toys out of it or forgettable multiplayer degenerations of a story-based series like Legacy of Kain. To survive the potentially fatal disease of F2P, the industry can however rely on powerful antibodies like 30+ million units-worth blockbusters (Grand Theft Auto V) and the PC market which died aeons ago yet still amounts to tens of billions of dollars in revenues per year.
Before growing into a worldwide phenomenon run by the worst cyber-criminals gangs out there, spam was an annoyance limited to the few intimate users of the ARPANET network. It was there, before the technology at the foundation of ARPANET gave life to the modern Internet, that 36 years ago the Digital Equipment Corporation (DEC) marketing manager Gary Thuerk sent what is officially acknowledged as the first mass marketing e-mail in history.
The industry is at war against “piracy”, unauthorized releasing and on-line sharing of digital contents, a war fought by using every possible mean and relentlessly abusing propaganda, censorship and political lobbying. But it’s a war worth nothing, and when the majors succeed in restraining access to particularly popular “pirate” sites like The Pirate Bay the net result is that absolutely nothing changes.
After the last November’s lively beginning, the commercial race of the eighth generation home consoles is still nurturing the perpetual machine of controversy over each machine performances, the plans of the three big corporations in the industry (Sony, Microsoft, Nintendo) for the future and everything. Unlike the recent past, however, controversy and rumors are just the garnish coming with the main dish - ie how many units the new consoles can sell to the customers still willing to invest their money on the gaming business.
One March many years ago, when the IT industry was rather different compared to the modern one, two computer viruses brought panic because of an out-of-scale media attention. Born out of a time when the “malware” (an unknown term then) creators were largely interested in fame more than money, the viruses ended up making substantial damages valued (in one of the two cases) more than 1 billion dollars.
The month of March 2014 marks the (possibly) definitive stop for LLOOGG, a service for real-time Web traffic analysis that was appreciated quite a lot by Sir Arthur for its simplicity and for giving an extremely clear picture of the site’s visitors activity. The service has been closed, the developers say, the lloogg.com domain name is on sale and the source code for the server-side application has been released on GitHub for everyone to download and review.
The companies involved in that downright organized fraud called cloud computing have always advertised the idea that data, “apps” and services entirely relying on an Internet connection are destined to last indefinitely. It’s the first lie and the original sin of cloud computing, something that simply isn’t true and that every month, every week and every day must face a reality going in the opposite way: the “cloud” servers are dying over and over again like flies bringing down with them data, apps and services of their naive users.
2013 in gaming is finished and the new year promises to be as much full of ideas, decent games and maybe some unforgettable gem here and there. 2014 will surely bring a great number of titles worthy of being taken into consideration, indie games capable of selling millions of copies or collecting millions of dollars in funds, mega hits of tens of millions of copies sold and extremely interesting graphic technologies (AMD’s Mantle). The list of what I personally would like to see never again includes the silliness of “cloud” games that must be reprogrammed to work off-line afterward, the rubbish (or the downright frauds) on the Kickstarter slot machine and the fucking remakes of everything.
DICE is a small emulator dedicated to recreating on a modern computer the arcade games based on discrete circuits, ancient and bizarre entertainment machines where the electronic components required for the game experience were soldered individually on the circuit board and where there was no trace of a CPU. It’s an obscure and fascinating kind of emulation, the one served by DICE, and the offering of emulated games grows richer and richer with every new version of the software.