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Emulation galore: news for ScummVM, ResidualVM, PCSX2 and Supermodel!
What follows is a report for a long series of news occurred in the emulation world during the last period, and by “last period” I mean the latest months before the beginning of the new year at least. For this reason, in some cases I can’t exactly talk about “news”, but it felt right to me to emphasize them considering that these are already established advancements that will be the foundations on which to build the future ones. After all emulation is an ever-evolving world, and I want to start over to tell its progressing without losing too much important things along the way
Happy new retro-year everyone!
Like the nachzehrer which lives a half rotten life chewing its own shroud in the grave, during the last six months Sir Arthur’s Den has been a half-dead blog - no “status update” or new post, but a non-stop attention by the owner to static management of the (few) legit comments and the (too many!) spam comments collected daily by Defensio quarantine. As 2012 comes, Sir Arthur has finally decided to come out of the grave - shroud or not - and try to put his hands on these pages again hoping to succeed.
Videogames highlights - May 2011
With this new May installment, Sir Arthur’s Den video games highlights should finally return to their traditional monthly serialization. And even though it’s really just accidental, the choice my twisted mind made for the past month’s games pleases my hardcore PCist gamer’s nature: all things considered PC as a gaming platform always performs WAY BETTER than the industry windbags and the specialized “journalists” state, the DRM issue can be resolved with a bit of good will and the classics never go out of fashion. On the contrary.
Videogames highlights - October 2010-April 2011 part 2
So here is the second part of the videogames highlights spread over a too much long time frame to be allowed to happen again on these web pages (yes, it’s a promise; mostly to myself :-P). The titles featured below should represent the highest technological peak reached by the video gaming industry thus far, and among those there are games capable of excelling, for a reason or another (graphical resolution and clearness, superior controls accuracy), on PC rather than on console. After all the top grade developers say that too: the PC is a generation ahead of Xbox 360 and PS3. Crytek, don’t be shy: let’s say two
Videogames highlights - October 2010-April 2011 part 1
A Video games highlights installment covering video gaming stuff (trailers, in particular) released during a seven-month timeframe? Why not… Besides letting me be on par with the news, the ride wiil be useful to clear the backlog while waiting for the E3. Furthermore I will divert my attention from horrors like the stratospheric evaluation of Zynga - a company developing “casual” shit with the aim of milking the idiots wasting their useless life on Facebook - compared to developers worth of the name. The installment has been conveniently split in two parts to be more manageable and smooth for reading - a solution I intend to use again in the future.
The aftermath of a failed upgrade
When, several months ago, I decided to upgrade my laptop with a more performing processor, I never thought that some time later I would have been forced to go back on my steps: the system was going well, everything worked as it should with no problems of sorts. And yet the idyl with the X9100 CPU has lasted just three months, whereupon the PC has started to misbehave forcing me to put hands on several internal components, to waste time and precious money in useless purchases before I was persuaded that in the end the upgrade had been a failure.
Videogames highlights - September 2010
Is a simple game better than a complex one? Are barebone game mechanics really the best starting point for an exciting gaming adventure? I’m not so persuaded about this: it’s true, when controls are few and the gameplay is prompt you can enter the game’s world with ease, but while browsing through the boundless oceans of retrogaming I often bump into games that are very far from the modern friendliness standards and yet as much compelling. I just hope that the rush to easiness of use won’t take away those games so difficult to master and still capable of paying back the experience with very high levels of satisfaction.
Videogames highlights - August 2010
Thus, let’s talk about video games again. And above all about the fact that everybody talk about them: the industry insiders ask themselves if it’s better for a game to be long, short or simply meaningful throughout the time it takes to be completed; USA college professors introduce modern videogame classics within their courses on humanity’s fundamental questions; the media go on arguing on the stupid question if video games are art or not (hint: yes, they are). Let them freely talk and gabble about video games: who writes, at least for the time being, is busy mostly playing them
Behold the power of nullDC!
NullDC, the Dreamcast emulator released with an open source license by its author after years of inactivity, remains a noteworthy example of what kind of results the community devoted to emulating the newest gaming machines can achieve. Although there is wide room for optimization and the implementation of still-lacking features, nullDC is a powerful engine which renders with ease - granted it run on a suitable hardware - several instances of the Sega console at the same time on a single PC.
3dfx Voodoo graphic cards emulation coming to DOSBox
Followers of the VOGONS board and DOSBox official forum are already aware of this: one of the forthcoming versions of the best PC-with-DOS emulator out there should include a very important architectural novelty, ie the software implementation of the historical Voodoo Graphics chipset created by 3dfx Interactive in the Nineties. “Kekko”, the programmer working on the project with the aid of the DOSBox crew and the coding-capable VOGONS users, says that his aim is the complete and faithful emulation of SST-1, the first Voodoo chipset marketed in 1996 inside the first 3D graphics accelerated cards on the PC.
Good Old Games, a stormy relaunch
Despite it offers a service aimed at a very selected public of video games fans, in the latest weeks Good Old Games has been the most discussed topic on-line. “GOG.com simply cannot remain in its current form“, an unexpected message on the retrogaming store homepage stated, and many believed that the service had shut down for financial issues or who knows what. The truth was, it was discovered some days later, that the GOG.com management had decided to close the long beta phase of the site with a shocking marketing stunt.
Musopen will free classical music from copyright
The ambitious target set by Musopen founder has been reached and widely exceeded: Aaron Dunn succeeded in collecting more than 68,000 dollars for his project of freeing the great symphonies, a project that needed 11,000 dollars to be covered and that became extremely popular during the last two weeks leading to the aforementioned outstanding result. Dunn thanks the many who supported his idea and promises further initiatives with the same aim: give classical music back to the public domain.
Video Games History, the Italian retrogaming event
October 2 and 3 are red-flag days for Italian retrogaming fans: in those days Monza will host the fourth edition of Video Games History, “the landmark event for retrogaming and more generally video games fans“. Organized by GamesCollection in partnership with retro-stores, associations, hardware manufacturers and games developers, the exhibition will be held in the Lombard city Urban Center and will provide the opportunity to go back to the past of video games without ignoring to glance at the present and the future of the medium.
Social engineering has sunk really low…
Someone could think that the strategies currently executed by cyber-criminals to extort personal information are sophisticated, dangerous and antivirus software-proof. Maybe it’s just like this, however it’s as much true that next to the fine technique the aforementioned criminals still use dirt cheap tricks against which there wouldn’t theoretically be any need for the antivirus at all. It would be enough to have one’s own brain always turned on when in front of the screen.
W32.Changeup, the eMule-aided worm
File sharing platforms abuse by malicious code is a fashionable habit since years now. A malware usually just checks if the infected machine hosts a peer-to-peer software, but the W32.Changeup worm detected by Symantec (among the others) goes beyond and rather than searching for a P2P tool it installs its own “private” eMule copy to replicate itself. The malware is noteworthy for its ability to “assist” downloading and spreading of additional computer threats.
Videogames highlights - July 2010, Underdogs Edition
After the previous month’s feast of mainly “triple-A” games, this new round of videogaming highlights focuses for the large part on minor titles, original games and games anyway without great advertising campaigns so far. After all interactive entertainment has never been directly tied to the money spent by developers and publishers for its packaging in finished products. On the contrary: the more the gaming business becomes an “industry”, the less an eclectic and old-time player like me tends to care about just the big titles on the limelight. Big titles already receive all the attentions by everybody so it’s useless to state the obvious.
PC gaming: a platform to rule them all
It’s one of the most debated issues within the PC world together with the digital downloads’ true weight: how much is the computer video games market worth, what financial results does the PC gaming hardware gain compared to the - seemingly much healthier - major home consoles one? The reply comes from the PC Gaming Alliance (PCGA), the publishers and producers non-profit organization “dedicated to driving the worldwide growth of PC gaming” which details heavy numbers and proclaims: the computer definitely is the largest, most widespread and financially important gaming platform out there.
Estimating digital downloads’ true weight
How much are digital downloads worth within the PC video games market? According to a recent report by NPD Group, in 2009 digital delivery of commercial products would have taken 48% of the overall marketplace in North America. NPD says that the 44.8 million games sold the past year would split in 21.3 millions in digital format and 23.5 millions on optical disks. The market research firm depicts a situation where on-line distribution of videogaming products would be on par with traditional retailers, positioning itself as the only business capable of putting back in shape the PC video games market.
Wallpapers on the spotlight: Trine 2
Along with the official announcement of Trine 2 release, during the E2 2010 Atlus unveiled screenshots, a teaser trailer and some artworks of the game. All the stuff regarding the sequel to the marvellous puzzle-platformer developed by the Finnish company Frozenbyte has been collected for the latest post in the Videogames highlights series, while the topic of today’s post will be one of the aforementioned artworks which in my humble opinion is worth the evaluation by any fan of games and fantasy in search for a new wallpaper to decorate one’s own virtual desktop with.
EasyBCD & TrueCrypt, tools for the HDDs pros updated
July has been a noteworthy month for fans of the not so trivial arts of multiboot and hard disk data encryption, which have been able to profit by the release of updated versions for two of the best utility software out there: NeoSmart Technologies released version 2.0(.1) of the EasyBCD advanced bootloader, while the so called TrueCrypt Developers Association brought to 7 the version number of its powerful, open source encryption software.








