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After spending years turning piracy into a state affair and a business opportunity for copyright parasites, the media majors must now face a more and more obvious reality: fighting the sharing of digital contents on-line, on the Web or P2P networks bears no positive result at all. At least according to a growing collection of “official” researches and not just to sharing activists. The industry’s reply? More anti-piracy, more complaints and even more years in jails for wrongdoers.
Four months have passed, maybe it’s time to update the blog once more. And maybe it’s fine to resume some series neglected for too long like the one about the market of computer Web browsers. The last post on the topic dates back to 2009, and in just six years the situation changed so radically to seem like belonging to another age. And as a matter of fact we are in a completely different age, with many unknowns and a factual observation which is worth being highlighted above anything else: Firefox is a browser unavoidably doomed to oblivion, and it’s all Mozilla’s fault.
These gaming trends need to die once and for all: the bombastic and ridiculous hype from supporters of virtual reality, a worthless nonsense with no future since the second half of the last century; the stupid downloadable contents like Mortal Kombat “easy” fatalities; crowdfunding campaigns ending in a complete fiasco. The things that will never be enough: new side-scrolling action platformers; the growing popularity of PC gaming.
After unveiling the partnership with DeNa for smartphone games and the new console known as NX, Nintendo recently said not to feel like a loser in the home console market: the corporation isn’t “cornered” at all, president Satoru Iwata has stated, even though it is aware of the need to be up to date in a constantly changing world. Nintendo had more than a chance to enter the mobile casual gaming business, so the DeNa partnership comes from a thoughtful choice and not from desperation.
The content industry can rely on a growing number of tools for trying to censor, sue and damage the users of file-sharing, but said users have more and more ways to share, search and download music, videos or software as well. The Pirate Bay (TPB) is on of the most known names and one of the majors’ main targets as always, yet the old lion of BitTorrent P2P has got its own problems and it has to give way to competition as the most popular torrent site on the Internet.
Among the many lies cloud computing providers tell users and companies, the one about reliability and full-time availability is always the first to be proven wrong by facts. Cloud platforms go off-line almost regularly, and it matters little that the infrastructure is needed to manage applications and data in real time or that the affected provider is a hi-tech giant. Sooner or later all the remote servers vanish in a sorrowful cloud, and the user is left with his frustration for having entrusted his own business or digital life to someone who is only interested in turning them into profits.
Before the arrival of Windows 95, the creators of self-replicating malicious code were deeply concerned about the potential consequences of the new OS on the future of their activity. After the historical generation leap from DOS to the windows-based GUI, however, virus writers gained new confidence in their abilities, expanding their horizons and developing inclinations that occasionally turned into true megalomania. Some of the VXers from the Nineties had the god complex, and they didn’t hide it at all.
In April 1994 computing was still young, operating systems worked from the command line and the PC still had to become the universal phenomenon which later turned into a commodity like everything else. Microsoft was about to radically change things by releasing Windows 95, but there was another group of technophiles concerned with the generation leap from the prompt to the windows-based GUI and the consequences that it would have had on how the low-level code ran.
In the years gone by, when the arcades were still out there, I tried more than one “immersive” gaming experience among mega-screens, light guns and various simulations. A nice thing but nothing more. Personally I couldn’t care less about this new craze of virtual reality helmets, simulations beyond the limit of silliness and new technical solutions to avoid puking while you are in the virtua-world. Not even Half-Life could persuade me: I do not want stupid and sickening immersive simulations, I want stories. A new Loom maybe, now that the original one was released again digitally on GOG.com.
The last time I was talking about surprising news coming for the home consoles, and in these two weeks it was mostly Nintendo that stirred things up with unexpected announcements that (partially) confirm specific analysts’ anticipations and the need to stimulate a merciless market. But let’s start from the beginning: NPD Group numbers about sales of gaming hardware and software reinforce Sony’s lead on February too, at least for the home consoles, and the Japanese corporation’s business grows accordingly.
Trend Micro recently discovered a new malware family, classified as PE_VIRLOCK and designed as a combination of two different types of malicious code. The first type is related to a past when we still talked about computer “viruses” and not cyber-crime, while the second one is one of the most successful malware-based businesses of the past years. VIRLOCK is a ransomware which is capable of spreading through file virus techniques, and the worst part is that its evolution isn’t complete yet.
Since coming back on-line after the raid in a Swedish data center/nuclear bunker at the end of 2014, The Pirate Bay (TPB) has to endure a sailing by sight ridden with perils, dangerous waves and the usual zealots of the content industry ready to do anything to eradicate the most known symbol of BitTorrent peer-to-peer (P2P) from the Internet forever. Anyway not all the efforts against “piracy” are focused on TPB, and not all the news coming from the P2P frontline are bad news.
Recently I said that the modern gaming world is horrible, however a more balanced view should sound like “half of today’s gaming market is horrible”. The things that aren’t so horrible for me include the relentless technology evolution - the new DirectX 12 should bring really great performance improvements - and the classic games continuously remixed or kept alive by fans. The worst (ie Electronic Arts) is anyway always lurking, besides the always-true warning about the inability of the big software houses to properly manage their most valuable treasures.
Who is winning and who is losing, more than a year after the PlayStation 4 and Xbox One debut, the commercial, technological and gaming challenge of the eighth generation home consoles? The market seems to confirm the trend already set the past year, with the Sony console as the leading platform and the Microsoft machine desperately trying to get back on the top. Nintendo, at last, is really this generation’s Cinderella. But the future could be surprising for everyone, even for users thinking they have purchased a hardware device made to be forever unchanged.
Cloud computing is a scam, an endless progression of lies, technically impossible to honor pledges and outages that routinely shut down services the marketing sells as always-on and always available for users and companies’ needs. And yet the Internet herds are still drinking the toxic water of the cloud, and the corporations never get tired of making more and more amazing promises about the mythical features of remote-controlled systems.
Updated snapshots from the endless war of the copyright industry against file sharing over peer-to-peer networks: the so called “graduated responses” for reeducating pirates don’t work, are good for nothing and rather expensive? Better spend even more money; The Pirate Bay (TPB) is the ultimate evil and must be put down whatever it takes? The Swedish Bay rises again and again from its ashes despite the police raids, the controversy and the trouble in managing traffic. This and more in the new episode of the series tracking the lobbies’ unsuccessful attempts to erase something no one has ever been able to control.
Single users mean nothing, it’s the crowd that makes a difference. Bullshit: the video games market needs more users thinking with their own head, people that don’t rush pre-ordering awaited masterpieces always turning out to be worthless crap, amateur creators capable of bringing an alternative point of view on a game with a messy design, developers firstly interested in creating new gaming experiences beyond the idiotic talks about piracy and the like. More thinking heads, less sheep purchasing Call of Duty: this is my wish for 2015.
Video games are one of the most democratic contemporary activities, meaning that almost anyone, with the lowest hardware and software combination at hand, can experience the noble art of computer gaming. Then I am unable to explain the thriving of ventures like Livesteaming, the new Steam service competing with Twitch to broadcast one’s own games to the world or to watch the others play. Which is a bit like watching others get laid, from my standpoint, and maybe someone will find this enjoyable. But a service for an entire population of gamers? I don’t understand, you are all crazy in the head. Or maybe the stupid one is me, because I still enjoy playing rather than watching.
One of the small, frankly surprising news brought by the beginning of 2015 is the return of Ninjai, a historical Flash animated web series released on-line during the first years of the second millennium. The Ninjai Gang, a small group of authors, animators and martial arts fans that created the series, has recently updated the official site with a short sneak peek of what will be the feature animation film featuring Ninjai, his world and above all his enemies. Starting with the mad clan lord Takagawa.
2015 started well for fans of old-school graphic adventures, thanks to a new official release of ResidualVM and the addition of a couple new titles to the always-growing list of games supported by ScummVM. The two gaming virtual machines are related, seeing that ResidualVM was created by the same developers of ScummVM, and they both are projects defined by a steady advancement process devouring new games like a Grue devours players lost in the Zork underground world.