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Once in a while someone comes out with an apocalyptic prediction that seems destined to turn into reality, like Bird Sister and the others from the 3DM Chinese crew that talk about “uncrackable” DRM technologies two years from now. A PC gaming market with no pirate releases, that from my standpoint means a PC market with no future at all. Bullshit. The future is full of piracy and free games, as much as it is highly unlikely for the virtual reality of expensive helmets by Oculus and company to become something more of a dusty curiosity to exhibit for relatives on Christmas. Really: what kind of self-destructive idiot would put an uncomfortable helmet on to relax with video games?
By ending a wait that lasted almost two years, the developers of ScummVM announced the arrival of a new version for the virtual machine preferred by graphic adventure fans: also known as “Lost with Sherlock”, ScummVM 1.8.0 is hailed as one of the most hefty releases ever prepared by the team with the addition of many games and game engines, the substantial update of graphics and sound sub-systems and the availability of new conversions for minor platforms.
Worrisome reports and apocalyptic sights are spreading during these months (and in these years) about the state of the PC industry, a market unavoidably doomed to collapse while dragging away a lot of tech businesses with it. Reality hiding behind the marketing lie is of course much more complex and much less apocalyptic compared to what they describe, but even in the worst case scenario the issue is almost never evaluated by the only viewpoint that really matters. That is the one of the potential buyer for all this unsold hardware which will soon end up in a landfill.
John Romero recently published the video of a demo for Super Mario Bros. 3 for PC, a port created by id Software in 1990 to secure the official rights for the conversion of Nintendo’s platform game. The engine created by id (and later used for Commander Keen) clearly shows that the PC hardware of the era could achieve scrolling performances on par with those of a console, and it suggests the existence of a potential parallel universe where Nintendo accepted the American company’s proposal and the entire history of video games went on in a completely different way. Like, Half-Life 3 never existed…
What’s up with your head, you people wasting money on extra contents or DLC for Electronic Arts’ mutilated games funding a dishonest money machine that should burn out rather than thrive? And what are the motivations driving you, who turned a tiny obsessive-compulsive crap like Candy Crush in a business Activision is willing to spend 6 BILLION dollars for? Or you recording your embarrassing and boring Let’s Plays, what kind of profit you get from annoying YouTube visitors to death with your ridiculous voice that would sound bothersome away from the mic too? Really: you are all sick. Go get cured.
Digital natives are among us, they use the tablet even before learning to read and grow up in a world where digital technologies are an integral part of their life. Being unable to read hence to think as well, the aforementioned digital natives are unaware of the fact that they actually are the ones being used by uselessly expensive disposable gadgets, and that their role in the modern technology world mainly is to behave like idiots and waste money when there is a new trendy toy to purchase whatever it takes.
On October 2015, the USA Library of Congress set new exemptions to prohibition to bypass DRM measures, essentially deciding that it is legal to modify an “abandoned” game when the software doesn’t work anymore because of an unavailable on-line server. The decision should guarantee that, in the future, a game which must be authenticated on-line or which is completely Internet-tied like Diablo III will still work. Easier said than done, considering that for the aforementioned Diablo III the server manages the game’s logic besides the authenticating DRM. I’m calling this an half-victory, and I will continue to hate Internet-tied software with all my heart.
Some gaming “brands” seem to be destined to endure the test of time like the infamous joke about the three-headed monkey behind your back, while some other ones turn into vaporware and become target of mockery by outside developers. The most despicable end is however the one set aside for high-born series like Metal Gear, with Konami saying to be quite happy to leave the AAA market to fully devote itself to casual apps for mobile gadgets.
Two years after the arrival of the eighth generation of home gaming consoles, the market situation and the endless speculations allow us to identify some firm points next to many uncertainties: Sony PlayStation 4 is still enjoying a seemingly unapproachable success, while Microsoft is trying to come out of its beaten-up boxer corner by playing the card of exclusive features - which in the end aren’t so exclusive, or at least not quite so. The uncertainties? They mostly apply to Nintendo, a company with an outlook that never seemed so frail.
In short, how much is the performance improvement coming from DirectX 12 really worth? The graphics libraries exclusive to Windows 10 (the worst tragedy ever happened to computers since Microsoft Bob, but we will talk about that later…) promise to greatly increase the fps counter thanks to the optimized use of the GPU, and benchmarks seem to confirm the qualities of the new technology. On the other hand the “closer to the metal” approach in using the graphics co-processor isn’t just for Microsoft, while reality seems more complicated than a simple benchmark and the PC hardware around the world is full of crap. My PC, conversely, is even worse than that.
Technology progress is relentless but requires time, just like the new DirectX 12 libraries already hailed by someone like a revolution a few years before their times; success, then, is never guaranteed as shown by Ouya, the micro-console that wanted to rule over the world's living rooms and it ended up like the silly flop I was expecting since day one. In the end, when change comes for real, the PC as a gaming machine isn't dead anymore and remotely-censored digital delivery services have trapped us all. Forever. I liked the MS-DOS better.
Public cloud computing services are among the most unreliable technology products out there, and this is a fact that Internet corporations never cease to confirm. As a matter of fact, the only true guarantees that the aforementioned corporations can concretely comply with are the ones about security risks for virtual computing instances, breaches in users’ sensible and personal data, unauthorized password access, the unavailability of communication services vital for a country’s authorities. Insecurity is the only “always-on” thing, in the wonderful world of cloud, and promises about “unlimited” resources are lies so awful that Pinocchio would be disgusted.
How long does a videogame’s life last? I mean, how much time does it take to turn a “simple” game into something worthy of being in a museum, or into a downright phenomenon which endures the passage of time and is still played, modded and appreciated decades after being released? Selling millions of copies surely helps in reaching the “classic” status, as much as it’s useful to not to exclusively depend on digital stores that are on-line now and will likely be off-line tomorrow. In the end, as the 2015 E3 in June showed, gaming memories strike back on new generation machines as well.
The past that never goes away: Capcom still sells the same game with the Resident Evil brand, and someone is still buying it; CRPG games that were hot in the Nineties are updated, fixed and twisted in a worthless succession of “enhanced versions” with no end in sight (at least available on disk and fully translated as well); the monsters that were trendy in the Eighties are still relevant today in games, so good luck with creativity and renovating the collective imaginary. Today, if you want to play some really new game, you must turn to indie developers. This industry is brain dead.
After spending years turning piracy into a state affair and a business opportunity for copyright parasites, the media majors must now face a more and more obvious reality: fighting the sharing of digital contents on-line, on the Web or P2P networks bears no positive result at all. At least according to a growing collection of “official” researches and not just to sharing activists. The industry’s reply? More anti-piracy, more complaints and even more years in jails for wrongdoers.
Four months have passed, maybe it’s time to update the blog once more. And maybe it’s fine to resume some series neglected for too long like the one about the market of computer Web browsers. The last post on the topic dates back to 2009, and in just six years the situation changed so radically to seem like belonging to another age. And as a matter of fact we are in a completely different age, with many unknowns and a factual observation which is worth being highlighted above anything else: Firefox is a browser unavoidably doomed to oblivion, and it’s all Mozilla’s fault.
These gaming trends need to die once and for all: the bombastic and ridiculous hype from supporters of virtual reality, a worthless nonsense with no future since the second half of the last century; the stupid downloadable contents like Mortal Kombat “easy” fatalities; crowdfunding campaigns ending in a complete fiasco. The things that will never be enough: new side-scrolling action platformers; the growing popularity of PC gaming.
After unveiling the partnership with DeNa for smartphone games and the new console known as NX, Nintendo recently said not to feel like a loser in the home console market: the corporation isn’t “cornered” at all, president Satoru Iwata has stated, even though it is aware of the need to be up to date in a constantly changing world. Nintendo had more than a chance to enter the mobile casual gaming business, so the DeNa partnership comes from a thoughtful choice and not from desperation.
The content industry can rely on a growing number of tools for trying to censor, sue and damage the users of file-sharing, but said users have more and more ways to share, search and download music, videos or software as well. The Pirate Bay (TPB) is on of the most known names and one of the majors’ main targets as always, yet the old lion of BitTorrent P2P has got its own problems and it has to give way to competition as the most popular torrent site on the Internet.
Among the many lies cloud computing providers tell users and companies, the one about reliability and full-time availability is always the first to be proven wrong by facts. Cloud platforms go off-line almost regularly, and it matters little that the infrastructure is needed to manage applications and data in real time or that the affected provider is a hi-tech giant. Sooner or later all the remote servers vanish in a sorrowful cloud, and the user is left with his frustration for having entrusted his own business or digital life to someone who is only interested in turning them into profits.